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Pred QOL updates #3271
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Pred QOL updates #3271
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May 8, 2023
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A lot of things here are giving me headaches but the code changes look good at a glance, will have to check back more thoroughly before stamping
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Tracker QOL, Rank datum rename, start of ID x more ID work ID works now ID implementation Bracer lock toggle x log and herbs x SD Prompt new message Logging and fixes bracer sounds Armoury changes Fixes pixel offsets for plasma rifles armory fix Plasma Pistol rebalance x Cloak Changes rebase Standardisation death cloak Bracer charge change. One letter curse Blue Gel x x Rebase Boom crystal patch x x x Scim fix od tweak APC go boom
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# About the pull request Changes how bracers recharge, requiring drain from APC in the field. Change made as atomisation from #3271 as part of an ongoing project to make Yautja a more balanced role for what it is. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Balances out power usage and makes things more dynamic. Will tie in with cloak not using power but being more vulnerable to the methods to force decloak. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: add: Yautja bracers can now be recharged from APCs. remove: Yautja bracers no longer naturally recharge on the colony. /:cl: --------- Co-authored-by: harryob <[email protected]>
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About the pull request
Adds several QOL tweaks to Yautja to make things a bit less of a pain.
Explain why it's good for the game
Less necessity to cut off limbs in gear recovery, and also makes it easier to prioritise during recovery missions.
Testing Photographs and Procedure
All changes tested locally and verified to be working.
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
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add: Added an indentifier for the Yautja Gear Tracker to tell you what it is tracking. (ATOMED)
add: Added a toggle for the bracer's lock so it can be removed from thieving humans easier.
code: Added access defines for Yautja ship.
code: Added rank identifiers on Yautja equipment presets to help set access levels on their bracer chips.
maptweak: Changed the doors on the Yautja ship to be their own subtypes, with certain ones being locked to Yautja or certain Yautja Ranks. Note: These locked doors require a Yautja to display their bracer ID chip.
maptweak: Replaced the unworthy prey section of the Yautja Ship with a secondary armory for plasma rifles, however the door is inaccessible to most Yautja. Intended to make it a bit less obvious admins are spawning them in for the rare times they're used/necessary.
maptweak: Reduces amount of herbs on the Yautja Ship.
fix: Fixes toggle bracer notification sound not working.
add: Added more info to the Yautja Self-Destruct prompt, and made the bracers message all other Yautja if SD is cancelled.
fix: Fixes the "Consoles" orientation in the Yautja flight deck.
balance: Rebalances Plasma Pistol with two different fire modes and fire rate/max shots. (ATOMED)
add: Added Dissolving Gel, allowing Yautja to handle large scale gear recovery smoothly.
fix: Fixed wristblades dropping on the ground after delimb, or loss of bracers.
/:cl: